![Dota Map 6.86 Ai Dota Map 6.86 Ai](https://www.dota682.com/wp-content/uploads/2016/07/dota-6.88-AI.jpg)
– Change +2 all stats and +2 armor to +6 str as it then would be in accordance with Urn of Shadows. Reduce mana given from 450 to 300 AND reduce mana regen from 150% to 100% – Instead of providing 2 charges, provide 1 charge and decrease cost from 180 g (for 2 charges) to 80 g (for 1 charge) Increase observer ward bounty on kill to 100g instead of 50 Sentry wards to be purchased 1 by 1 for 100g instead of 200g for 2 Tranquil Boots armor reduced from 4 to 3 Hood of Defiance now has an active ability.Ĭreates a spell shield on your hero that absorbs up to 325 magical damage. Magic resistance reduced from 20% to 15% – Change from Slow to disjointable 2 sec root Serpent Wards now take 2 hits to kill (all levels) – Rexxar’s Hawk can now be affected by Weaver’s Swarm and Shockwave
DOTA MAP 6.86 AI PATCH
Reverted back to prior patch values (6.85)
![Dota Map 6.86 Ai Dota Map 6.86 Ai](https://thumb.jfcdns.com/thumb/up/2016-4/2016427165047996090_460_0.jpg)
– Increase Disruption illusion duration from 5/6/7/8 to 6/8/10/12. – Have Mirana Aghs starfall not proc when mirana is invisible.
![Dota Map 6.86 Ai Dota Map 6.86 Ai](https://1.bp.blogspot.com/-CFDxyI0aHjc/V3in2mgmJzI/AAAAAAAAAcU/L9Fl9ddpqakZER_UEHHJE8nFtmSSKq7EQCLcB/s1600/war3%2B2016-05-24%2B19-15-03-14.jpg)
– Change the damage calculation of Homing Missile from x/1500 * 125 * Level_of_HomingMissile – Enable tether to target bkbed heroes (not all magic immune units, only bkbed) – Change Ball Lightning initial mana cost from 30 + 8% of max mana to 20 + 7.5% of max mana – Nerf Enrage from 1.5/1.75/2x dmg multiplier to 1.5/1.65/1.8x dmg multiplierįrom proccing BEFORE an attack, to proccing AFTER an attack (similar to centaur return) – Count any damage dealt to players slept by Echo Stomp as damage, instead of only counting player-based damage. – Add a damage wake up threshold to Echo Stomp of 50/80/110/140. – Nerf and rescale poison sting duration from 6/9/12/15s to 6/8/10/12s Vampiric Aura can now be toggled to make the lifesteal for heroes only Concussive Shot mana cost reduced from 110 to 95 Fade Bolt attack damage reduction increased from 14/20/26/32 to 20/25/30/35 Morph rate increased from 2/4/6/10 per second to 2/4/8/16 Adaptive Strike mana cost reduced from 100 to 100/90/80/70 Adaptive Strike base damage increased from 50/60/70/80 to 100 Eclipse Aghanim’s Scepter icon.png Aghanim’s Scepter beam interval reduced from 0.6 to 0.3 Jinada movement and attack speed reduction increased from 25% to 25/27/29/31% Base HP regeneration increased from 0.25 to 2 Strength gain buff from +1.7 per level to 2.1 per level Ulti death CD bonus from 30 every level to 10/20/30 – Phoenix ray damage changed to magic from pure False Promise no longer continuously dispels after the initial cast(this means the ulted unit wont be perma bkb during ult) -False Promise cooldown rescaled from 80/60/40 to 90/60/30 Geomagnetic Grip can now only pull allied heroes when using Aghanim’s Scepter Scorched Earth damage/heal reduced from 12/23/34/45 to 10/20/30/40 -Scorched Earth movement speed bonus from 16% to 14% -Doom cooldown increased from 100 to 125 Thank you to everyone on the committee who helped propose and test these changes, and most importantly Tufu for all of his work implementing these changes for the DotA community as a whole. As they do, follow-up posts will be made to the corresponding patch name and changes. Arcane Aura will increase Crystal Maiden’s intelligence by 3/5/7/9.Please keep in mind there will of course be additional balance and bugfixes that come along.
DOTA MAP 6.86 AI UPDATE
Lastly but not the list, Update 6.86 for Crystal Maiden will get her “Arcane Aura” mana regeneration skill increased from 1/1.5/2/2.5 to 1/1.75/2.5/3.25 while Self mana regeneration will be increased to 2/3.5/5/6.5. Mirana might be happy with patch 6.85 as “Moonlight Shadow” duration becomes doubled when cast at night and it will apply even to illusions. With the said patch, Tusks “Ice Shards” will no longer provide any vision, his snowball speed will be reduced from 675 to 500/550/600/650 and his “Walrus Kick” damage will be upped from 200 to a 275% critical strike. Shackleshot cooldown will also become longer at 14 seconds up from 12. For Windranger, after patch 6.86 her skill known as the “Shackleshot” will end if one of the units becomes unshackled or dies, or when the tree is destroyed. Are these so called leaked “changes” that are currently making rounds on the internet the ones that “IceFrog” were referring to back in September? the alleged changes will affect heroes Windranger, Tusk, Mirana and Crystal Maiden.